Are we ready for Smart City?

27 October 2017

What’s a ‘smart’ city? There’s no one definition. For many city leaders — and especially the private sector —  the term has become a shorthand for technology that makes cities work better or more efficiently.
Smart cities are made up of smart people. You need them to build a vibrant community. You need them to build the well-educated labor force that today’s businesses covet. City leaders play a substantial role. A city’s policies and quality of life either motivate smart people to move in or push them away. And the quality of our education determines whether the next generation will be ready for tomorrow’s jobs. With our eyes on the future, here are our ideas to nurture our next generation of leaders.
Use games to help students see things in new ways. Children like games, of course, but just because something is fun doesn’t mean it can’t be educational too. Through our special course activities design, children will be inspired by some of the building smart cities technology and ideas. Activities like Natural Filtration, Green Boating, Wind Power Challenge are all well received workshops that allow children to think, discuss and action on go green and sustainable tasks.
Embrace new ideas to meet today’s demand. The world has changed dramatically within just the past few years and students need to be prepared with the skills needed to win not only today’s jobs, but tomorrow’s. Meeting that demand is challenging with an educational system that traditionally has been resistant to change. However complement your kids education journey with fun and inspiring STEM activities will not only motivate their learning but also give them “smart” ideas about “Smart” Cities.

Why Game Design?

13 October 2017

Game design is promising area of innovation in STEM learning. Research suggests that empowering youth to create their own video games promotes learner independence. From storyboard building to characters design and rules of play setup, learners will take ownership over STEM knowledge.
Results suggest that youth programming environments like Scratch, Kodu and Clickteam  can teach children computational thinking and computer programming.  In addition, game design has been shown to teach children math skills ranging from fractions to variables to graphing. Making video games with programs can also help students learn to think creatively and artistically, as well as reason systematically and problem-solve.
Making video games can also be a powerful tool for helping children learn to collaborate effectively. When children work together on making a video game, they have to work out how to build on one another’s ideas, resolve conflicting opinions, make the best use of each team member’s skill set, and so forth.

STEM Workshop like Ninja Attack, learners will need to create a storyboard to defend Ninja Attack. They will setup the play rules, design different characters, create obstacles and design the attack. At the end of the class, learners will take home a working game for playing.

Ninja Attack
 

EFK Scratch Video Sensing – Foundation of Learning Coding

29 Aug 2017

Programming and coding are becoming necessary skills for various fields of engineering. Many of today’s engineers spend most of their time in front of a computer: processing, analysing, and extracting data to help them design, test and improve products and tools. With coding and programming knowledge, today’s engineers can work faster and come up with more creative design solutions that otherwise would be out of reach without programming.

Scratch introduces children to programming in a logical way by opening the door to the world of programming. Just as any student can be an engineer, any student can program! Some Examples of types of engineers that use programming are: Chemical engineers use programming to run simulations, analyse results, or do large filesystem tasks that would be tedious by hand. Mechanical and Industrial engineers use unique software to program the robots and machines that help make many of the products that we buy. Electrical engineers use programming to write simulations and collect data for testing designs

In EFK Software Engineering Scratch Video Sensing course, students will use Scratch to catch flying pancakes, traces objects, create works of art, recreate sounds of musical instruments and jump over different obstacles when exploring coding foundation using Scratch.
What’s more fun than playing an interactive video game? Writing one! Video sensing allows students to design and program their own video games and then test them by interacting with the program via webcam.

In October every Wednesday after school, we will have Scratch Video Sensing for age 7-10 at North Point. Check it out from our website now.

EFK Scartch
Scartch program Demostration
STEM, Coding, Robotics, Education

Introduction to Mission to Mars & Ocean Journey

24 Aug 2017

At Engineering For Kids, Robotic curriculum is designed in different themes. From Ocean to Mars, Olympic to Davinci’s Design or Environmental to Surgeons and more. Different themes represents different problems sets in different context.
In each of the course, learners will first build their own base robot then understand the challenges in different context. They will then find a solution and configure the robot to solve the specific problems. All the problems are designed for their age in our curriculum from Junior to Apprentice to Master level.

After Summer Robotic Olympic, our next theme is Mars then Ocean. In September Mission to Mars, we will build “Mars Rover” then “Launch into Space” and “Find a Safe Cover”. Throughout this course the students will explore different ways in which a robot could be utilized to explore a distant planet.

 In October Ocean Journey, the robot will release a trapped dolphin, repair a broken pipeline and deliver a box of supplies out to an oil platform. The goal is to teach students about the building and programming aspects of robotics as it relates to real-world issues in ocean exploration.

Robotics courses is not just about robots. It’s about understanding real-life problems in different aspects. Why it’s a problem and how it impacts. Students will use their imagination to provide the solution and then construct their solution for testing. It is a highly practical course that students really work on real-life.

Mission to Mars
Concept image of exploring Mars

Mechanical Course

12 August 2017

Mechanical concept sounds very complex but when we apply it in Engineering For Kids workshop for age 4-14 students, it brings lots of fun and challenges.
Mechanical Workshop includes making toys like Spinners, Magical Boomerang Cans, Windup Whirligigs or creating widgets like roller coasters, catapults, egg-drop vehicles or even air powered dragster. Students will not need to design, create, test and then
 
improve which is based upon our Engineering Design Process (EDP). The process empowers students to use their creativity to design, basic mechanical principles to create, scientific mind to test before further improving the design and rebuild. Students usually have full motivation to improve their product and make it work better and better.
In the coming regular September workshop, we will bring two courses related to Mechanical concepts. “Let’s Make Toys” on Sunday morning in North Point is designed for junior age 4-6. To expand on the children’s passion for toys, this workshop will allow them to design and create their own toys like Buzzer and guitar vibration, Boomerang Can and Spinner. “Design Extreme” on Wednesday after school in North Point is for apprentice age 7-10. Machines of distinct purpose will be designed and created on their own to solve how long, how strong, how fast and how can questions. They can  explore further at home after each session.